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{"id":600,"date":"2016-04-01T02:35:06","date_gmt":"2016-04-01T02:35:06","guid":{"rendered":"http:\/\/instructionaldesignerd.com\/?p=600"},"modified":"2020-06-09T13:00:06","modified_gmt":"2020-06-09T13:00:06","slug":"design-lab-combining-learning-innovation-and-practice-in-curriculum-design-for-distance-learning-programs","status":"publish","type":"post","link":"http:\/\/www.instructionaldesignerd.com\/design-lab-combining-learning-innovation-and-practice-in-curriculum-design-for-distance-learning-programs\/","title":{"rendered":"Design Lab: Combining Learning, Innovation and Practice in\u00a0Curriculum Design for Distance Learning Programs"},"content":{"rendered":"\n\n\n
Introduction<\/h1>\n\n\n\n
Developing distance-learning programs and courses for nontraditional adult students is no simple task and is arguably becoming more and more difficult to accomplish without a team-based, multi-expertise approach. Nearly a decade ago, Oblinger (2006) wrote an article titled, The Myth about Online Course Development<\/em> in which she argued, \u201cDeveloping and delivering effective online courses requires pedagogy and technology expertise possessed by few faculty\u201d<\/em> (pg. 1). The claim challenged the views of many in the academe at the time, and has yet to be universally accepted among many traditional academics. <\/p>\n\n\n\n
In the last decade since the article was published, the complexity of designing courses and programs has increased significantly. Increased expectations of institutional effectiveness from regional accreditors regarding Academic Rigor<\/em> and increasing Retention and Graduation Rates<\/em>, and more recently Gainful Employment<\/em> regulations, have all increased the complexity and requirements needing to be considered during the design of distance learning courses and programs. Simultaneously, the complexity of development of curriculum has also increased in terms of risks which must be mitigated. Copyright laws, ADA accessibility requirements, and the diverse world of different devices and browsers with which students access the class and materials, all contribute to the increasing difficulty of developing curriculum without significant support from a team of curriculum support staff with expertise outside of the average faculty member. <\/p>\n\n\n\n
Compounding the complexity and adding to the need for additional expertise, all curriculum for online courses and programs at Online University, are centrally developed under the direction of the full-time Faculty, who are also responsible for directing, monitoring and supporting the delivery of the quality of instruction. Each week the Master <\/em>versions of each of the nearly 700 courses, are copied into the required number of Course sections<\/em> based on the needs of the nearly 55,000 students. Students are then grouped into individual course sections, along with one of the nearly 400 full-time, or one of over 3000 Associate Faculty who lead the facilitation of learning within the individual sections. <\/p>\n\n\n\n
Through this operational model, the content, assignments and assessments within a course are the same for each of the thousands of students who engage in the curriculum regardless of when it is offered, or which faculty member helps promote and measure student learning. With the centralized curriculum model, consistency of the student experience as well as consistency of learning outcome measures are able to be managed, which are critical aspects maintaining ensuring quality at a massive scale. Conversely, the resultant disaggregation of curriculum design from its facilitation adds additional complexity to the already difficult task of designing and delivering asynchronous, technology-mediated learning experiences, in an accelerated format. <\/p>\n\n\n\n
Also impacting the complexity and importance of development and delivery of quality curriculum are the level of support required to effectively support the Online University student population. Students at OU are matriculated through an open-enrollment <\/em>policy, admitting all qualified applicants who are able to provide documentation of high school completion in the form of a Diploma<\/em> or GED<\/em> certificate. <\/p>\n\n\n\n
While this open enrollment policy provides access to a college education for those who otherwise may not have been able to attend, the broad range of skills and experience that OU students bring to the classroom is both an educational challenge and an opportunity that must be considered in the design of centralized academic curriculum. Demographically, students at OU largely fit the age, employment and residential status criteria of Nontraditional Students<\/em> (Horn, 1996). OU students, like many of their counterparts in adult-focused institutions often balance multiple sets of responsibilities both inside and outside of the home, are likely to be employed in some capacity, and a large portion of which, have families to support as well. As a result of these traits and others, OU students require a level of support and resource allocation, not often provided at more traditional institutions of teaching and learning. <\/p>\n\n\n\n
With the design and implementation of the OU Design Lab, we seek an elegant solution to a set of complex challenges including resource and staffing deficits, a complicated hierarchical structure combined with a distributed workforce, and a population of learners who require a clear and effective curriculum to support their learning. The Design Lab initiative has been designed to harness the expertise of the faculty, staff, available data and research in The Learning Sciences<\/em>, in a new way; toward the collective pursuit of improvement and innovation in the practice of curriculum development. <\/p>\n\n\n\n
Through a combination of collaborative and supported design sessions, technology-mediated communication, knowledge and community building, in conjunction with leveraging a variety of asynchronous web tools the Design Lab will serve to support student learning and success through improved curriculum design practice. Though constructed from an aggregation of both tangible and symbolically mediating tools and signs, (Vygotsky, 1978) the Design Lab is much more than could possibly be described in terms of its physical components alone. The following proposal for the OU Design Lab<\/em> is presented both in terms of the foundational learning theory and underlying epistemology in contrast to current practices, followed by an analysis of the planned implementation and delivery, evaluated through the requisite sociocultural lens. <\/p>\n\n\n\n\n\n\n\n
Improving Curriculum Development Practice: <\/h1>\n\n\n\n
Improving the professional practice of curriculum development at Online University poses several unique and complex challenges pertaining to the interrelated aspects of working, learning and innovating within the practice of curriculum development. Brown & Duguid (1991) encourage the intentional combination of workplace practice and creative innovation by suggesting that \u201c\u2026working, learning, and innovating to thrive collectively, depends on linking these three in theory and in practice, more closely, more realistically, and more reflectively than is generally the case at present\u201d (pg. 55). Though it has been nearly 25 years since this was written, arguably little has changed in the average workplace to close the gap, and curriculum development at Online University is no exception. <\/p>\n\n\n\n
For the Design Lab to be implemented successfully at Online University, there are several challenges that must be overcome. The following discussion will survey a variety of challenges and potential solutions, examining the theoretical foundations of both the problems and design solutions involved in combining practice with learning and innovation. In order of presentation, the three major theoretical discussions supporting the Design Lab pertain to: shifting from the engrained epistemology of our formal learning environments, the importance of considering the shifting of identities within participant groups and individuals, and the complex challenges related to leveraging the affordances of technology in the construction of distance learning programs in a technology mediated environment. <\/p>\n\n\n\n
Rethinking learning and Practice<\/h1>\n\n\n\n
Providing significant resistance to integrating learning and innovation with practice seamlessly, is the strong tradition of Cognitivist Theories of Learning <\/em>and their underlying Epistemological assumptions in nearly all formal learning environments. Cognitivist theories of learning describe the acquisition of information within ones\u2019 Long Term Memory (LTM)<\/em> as foundational to the understanding of learning.<\/em> Kirshner, Sweller and Clark (2006) comment on the paramount importance of long term memory when they argue that the \u201c\u2026long term memory is now viewed as the central, dominant structure of human cognition.\u201d (pg.76) <\/p>\n\n\n\n
The Cognitivist lens of learning provides a natural foundation for the design of formal learning environments and the development of instructional practices that attempt to maximize the acquisition of information in long term memory. Of the more widely known cognitivist theories tied deeply to traditional instructional design of learning, is Cognitive Load Theory (CLT), <\/em>which describes the limitations of learning in terms the continual interplay between the limited capacity of the Working Memory (WM)<\/em>, and the unlimited capacity of the Long Term Memory (LTM), <\/em>(Sweller, 1988). Building and organizing formal knowledge structures in the long-term memory, have been shown to be able to be accessed later without strain on working memory (Paas, et al. 2010), affording the increasing complexity of thought demonstrated as expertise. <\/p>\n\n\n\n
When designing learning environments, this pursuit of continued reduction of distractions and extraneous strain on the working memory in instructional environments is a primary objective. Simultaneously the cognitivist lens encourages the pursuit of increased effectiveness of instructional delivery to improve learning. Many of our formal learning environments both public and private have been created based on this reasoning and understanding making it particularly difficult to initiate change in curriculum design. <\/p>\n\n\n\n
The effects of Cognitivist Epistemology on participants of formal learning environments are widespread, and yet hardly ever described in terms of the explicit connection to the foundational assumptions in terms that make the connection clear. Regarding the effect of designing learning environments on these assumptions, Wenger (1998) writes:<\/p>\n\n\n\n
\u201cOur institutions, to the extent that they address issues of learning explicitly, are largely based on the assumption that learning is an individual process, that it has a beginning and an end, that it is best separated from the rest of our activities, and that it is the result of teaching. Hence we arrange classrooms where students – free from the distractions of their participation in the outside world – can pay attention to a teacher or focus on exercises. We design computer-based training programs that walk students through individualized sessions covering reams of information and drill practice. To assess learning, we use tests with which students struggle in one-on-one combat, where knowledge must be demonstrated out of context, and where collaborating is considered cheating. As a result, much of our institutionalized teaching and training is perceived by would-be learners as irrelevant, and most of us come out of this treatment feeling that learning is boring and arduous, and that we are not really cut out for it.\u201d(pg. 1-2)<\/em><\/p>\n\n\n\n
The traditional classroom environment, virtual learning environments and professional development programs in use today, abstract the more cerebral-focused activities of learning facts and abstracted ideas over authentic application of knowledge in practice. As Brown (1991) described, \u201cThe central issue in learning is becoming a practitioner not learning about practice.\u201d<\/em> (pg.48) <\/em>yet many of our institutions of learning continue to operate blindly as if this was not the case. The resultant effects are situations where students are prepared to know about subjects, rather than learning to do or practice within the expertise within a given domain, leading to poor <\/p>\n\n\n\n
With this in mind, the Design Lab, will diverge from the traditional cognitivist approach to learning and intentionally combine the workplace practices of learning, working and innovating. In the new approach to curriculum development, knowledge is not considered fixed and bound to traditional understanding, but rather created is constructed and shared within a community that works together in pursuit of new knowledge. Jenkins (2006) discusses the shift from fixed expertise to a Collective Intelligence<\/em>, when he writes, “The expert paradigm requires a bounded body of knowledge, which an individual can master. The types of questions that thrive in a collective intelligence, however, are open ended and profoundly interdisciplinary; they slip and slide across borders and draw of the combined knowledge of more diverse community.” (pg. 52) Faculty, support staff and interdisciplinary groups will share the physical and conceptual space of the design lab, increasing the collaboration and community needed to improve curriculum design in ways not previously possible as individuals. <\/p>\n\n\n\n
The design and planned facilitation of the Design Lab have been considered directly in terms of both psychological and social constructivism (Richardson, 2003). On a macro-level, the initiative focuses on helping to facilitate the creation of socially-relevant, meaningful knowledge within interdisciplinary groups. On a micro-level, the individual participants will construct knowledge into their schema (Sweller, 1988) and then apply it in practice in the creation of artifacts of personal and social relevance, for sharing, discussion and reflection individually and often collectively. <\/p>\n\n\n\n
As is the case for any real<\/em> endeavor, there are existent expectations of general outcomes, and real-world constraints of capacity and resources which will challenge the designer-participants, this will be no more impactful than similar environmental realities within other constructivist endeavors. The Design Lab was also designed in consideration of the described characteristics of Constructivist Pedagogy (Richardson, 2003, pg. 1626). These include, considerations of student-centeredness, promotion of exploratory group dialogue within relevant knowledge domains, the unplanned introduction of Formal Domain Knowledge<\/em>, and opportunities for students to build knowledge through engaging in designed tasks, interwoven with mindfulness and meta-awareness of one\u2019s own learning process as a result. <\/p>\n\n\n\n
The Design Lab will leverage ideas in constructivist pedagogy, through participation in intentionally planned collaborative, knowledge building activities, and through the creation of instructional objects and artifacts. Within the cohorts and semi-structured workgroups, faculty will work with curriculum support staff to build assessments, assignments, and other tools and resources for learning. Describing the relationship between learning and the creation of objects, seminal author and theorist in Constructionist pedagogy, Seymour Papert coined the phrase Objects to think with<\/em>. In the Cambridge Handbook of the Learning Sciences, Yazmin Kafai (2006) describes Papert\u2019s Objects to think with as \u201cobjects in the physical and digital world<\/em> <\/em>(such as programs, robots, and games) can become objects in the mind that help to construct, examine, and revise connections between old and new knowledge\u201d<\/em> (pg. 8). As a central aspect of the Design Lab is the idea of continuous and iterative improvement of curriculum. As such, curriculum objects will regularly be reflected upon and analyzed both individually and socially within the community of practitioners that will continually be expected to make and improve upon them. <\/p>\n\n\n\n\n\n\n\n
Learning and Identity Change:<\/h1>\n\n\n\n
The implementation and success of the Design Lab will depend in part on the successful management of identity change of throughout the life of the project. Virtually all participants will be engaging in new activities in which their identities will be socially constructed and evolve through changes in practice, shifts in organizational structure and an increased expectation of innovativeness. The connections between learning and identity have been long considered in the work of (Lave & Wenger 1991, Brown 2001, Wenger 2015), and the psychological and emotional implications of such have long been ignored by practitioners of curriculum design. Lave & Wenger (1991) argue that \u201c\u2026<\/em>learning and a sense of identity are inseparable: They are aspects of the same phenomenon.\u201d<\/em>(loc. 1321) <\/em><\/p>\n\n\n\n
Learning and identity in the workplace are also tightly connected in the literature but ignored in practice. Brown and Duguid, (2001) argue that learning \u201c\u2026 doesn’t just involve the acquisition of facts about the world, it also involves acquiring the ability to act in the world in socially recognized ways.\u201d (pg. 200) As faculty in particular experience a shift in their job expectations pertaining to curriculum development in the process of engaging in new activities in social contexts with other faculty and experts in different domains, identity management will be an important consideration. Wenger (2015) argues for more than just consideration, but support when he writes, \u201cIf learning is not just about \u2018learning to do\u2019 but is also, importantly, about \u2018learning to be\u2019 then those who have a role in supporting learning need to pay explicit attention to supporting identity work.\u201d (loc. 935) With this in mind, special attention will be paid to the transition of the identities of the various stakeholder groups in the several ways outlined below. <\/p>\n\n\n\n
Of particular consideration will be the identity of the faculty and the expectation that they apply their research experience and expertise to the issues of student success and curriculum quality. Through work in the design lab, Faculty become more powerful in their ability to impact students through the increased access to curriculum-building tools and expertise, collaborative workshops and other application of practice with the communities and groups which have been self-organized around their individual practices. <\/p>\n\n\n\n
Faculty will be required to use data to inform their decision making process and provide a rationale. It will be up to faculty to select from a variety of tried and true research methods from quantitative, to qualitative and mixed methods as well. While some questions will best be answered in terms of the experimental and quasi-experimental research design (Creswell, 2012), surely others will lend themselves to more of a phenomenological, ethnographic, or grounded theory approach. <\/p>\n\n\n\n
As a way of tying the previous experiences and existing identities of faculty as creators of knowledge within their domain of practice the promotion of innovation in curriculum development, will be tied explicitly to the Design-Based Research <\/em>methodology as described in Barab & Squire, (2009). Developed in the early 1990\u2019s by Anne Brown, design-based research provides a simple and yet effective paradigm for the data-driven iterative development and improvement of curriculum. The utilization of the DBR framework is basis for the moniker Design Lab,<\/em> and has continued to be a significant component of the vision of the Design Lab itself. The complex and multifaceted nature of the Design Lab makes it somewhat difficult to describe, but using the metaphor of the curriculum laboratory, provides a culturally relevant reference, to an existing schema that helps transmit the vision and identity of the project.<\/p>\n\n\n\n
Overcoming Challenges with Technology <\/h1>\n\n\n\n
In order to inform the effort to integrate workplace learning (in this case, faculty professional development) into practice and innovation, literature on professional development theory and practice will be considered, with particular attention paid to the idea of combined expertise and requisite domains of knowledge required to designing learning experiences. The work of Lee S. Shulman will be briefly discussed and offered as a foundation for a more complex discussion of domain expertise required for constructing meaningful learning experiences at Online University in particular. <\/p>\n\n\n\n
Nearly thirty years ago now, Shulman argued that effective teaching and learning was a fundamentally a result of the combination of two distinct types of domain knowledge when he Introduced the term and the concept of Pedagogical Content Knowledge<\/em> (PCK) <\/em>to the conversations surrounding developing well prepared and effective teachers. Good teaching, he argued depended upon the meaningful and synergistic combination of Content Knowledge<\/em> from ones\u2019 domain of subject matter expertise, with knowledge of Pedagogical practices that support learning. Simply put by Shulman (1987) himself, \u201c\u2026teaching necessarily begins with a teacher\u2019s understanding of what is to be learned and how it is to be taught.\u201d (pg. 7) <\/p>\n\n\n\n
While there has been little resistance or argument against the idea that the two most significant characteristics for success in teaching and learning are a combination of Pedagogical and Content Knowledge in a traditional classroom environment, the online environment requires additional considerations, that many educators have yet to consider. As a result, the Technological Pedagogical and Content Knowledge (TPACK) framework proposed by Mishra and Koehler (2006) will be a foundational element in the design and implementation of the OU Design Lab. The addition of the Technological Knowledge<\/em> domain to Schulman\u2019s Pedagogical Content Knowledge provides a more powerful lens to the design and facilitation effective teaching and learning completely mediated by technology (see Figure 2.1). <\/p>\n\n\n\n
Figure 2.1, Technical Pedagogical and Content Knowledge domain diagram<\/p>\n\n\n\n